Surfaces, Meshes, Geometric Structures — Presentations

International Workshop in Admont: July 6-9, 2009
Eitan Grinspun: Surfaces, Mechanics, and Geometric Structure

Physical laws govern the behavior of complex mechanical systems. If we can compute the behavior of these systems, then we can study, understand, and make predictions even when direct experimentation is costly, dangerous, or impossible. Yet in practice, an understanding of the physical laws is but one ingredient: efficient simulations must make use of the connection between physical and computational principles. Discrete geometry offers one avenue to develop this connection.

A physics problem is also a geometry problem. Exploration of this connection traces back over decades and indeed centuries, at least in a classical sense; but how this connection shapes computation is a question we are just beginning to understand. Our research group investigates physical simulation techniques by following a research process structured around the exploration of this connection.

Our process begins with the smooth setting, seeking out geometric structures, such as symmetries or invariants, that succinctly capture physical behavior; these constitute axioms of our mathematical model for the system. Rather than discretizing this model in a classical numerical sense (e.g., using finite element, spline, or wavelet bases) — an approach that might discard the identified structures — we build up the discrete picture from the ground up, mimicking the axioms and development of the smooth setting. The result is a discrete (hence immediately computable) model of the system, and in particular one preserves the important structures. The corresponding algorithms are simple and efficient; their simplicity make them easy to adopt, maintain and debug. Our algorithms are used primarily in the feature film, geometric modeling, and consumer sectors of industry.

BIO: Eitan Grinspun is Assistant Professor of Computer Science at Columbia University in the City of New York. He was a Research Scientist at the Courant Institute of Mathematical Sciences from 2003-2004, and a graduate student at the California Institute of Technology from 1997-2003. He is interested in simulation, geometry processing, and scientific computing. He was an NVIDIA Fellow in 2001, an Everhart Distinguished Lecturer in 2003, and an NSF CAREER Award recipient in 2007.

Joint work with graduate students Miklós Bergou, Akash Garg, Rony Goldenthal, David Harmon, Saurabh Mathur, Breannan Smith, Etienne Vouga, and Profs. Basile Audoly, Mathieu Desbrun, Peter Schröder, Rasmus Tamstorf, Max Wardetzky and Denis Zorin.

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